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Character rigging with deformers in toon boom harmony
Character rigging with deformers in toon boom harmony













character rigging with deformers in toon boom harmony

To develop looks and add detail, Harmony includes special effects. These objects can be rendered using Maya as a backgound process.

character rigging with deformers in toon boom harmony

You can add one-off 3D effects, and import 3D models either as drawing reference, or to keyframe and combine with 2D animation for eye-catching hybrid productions. By building a set room in Harmony, re-building environments for each camera angle is not necessary. When the position of the camera changes the perspective effect is automatically re-calculated. For example, to create an illusion of depth, you can build multiplane vector or bitmap scenes that result in Z-depth environments with occlusion and 3D camera moves with parallax effects. The software can be used to create complete projects in one application.ĢD and 3D animation styles are integrated now for flexibility. It is now compatible with the Unity game engine, integrates 2D and 3D animation styles more easily, including lighting, and supports OpenFX plug-ins to increase its range of special effects. The traditional and digital tools for sketching, drawing and painting are built to apply classic principles of animation to characters and scenes, supported by modern tools that speed up production. Toon Boom Harmony v12 Works with Unity and OFX Plug-insĢD animation package Toon Boom Harmony, now released in version 12, combines drawing and animation tools with automation and various workflow options.















Character rigging with deformers in toon boom harmony